First Run
Start the service, create the first admin, then verify metadata, public URLs, and texture reads.
Self-hosted Minecraft skin site and Yggdrasil/authlib-injector authentication server, documented from local setup to real launcher integration.
AsterYggdrasil is a self-hosted Minecraft skin site and Yggdrasil/authlib-injector authentication server. It lets you host site accounts, Minecraft profiles, skin/cape textures, launcher login, and server join verification on your own service.
The current codebase already includes account auth, external auth, visual captcha, Minecraft profiles, wardrobe textures, the public texture library, Yggdrasil protocol endpoints, texture processing, runtime config, audit logs, and maintenance tasks. The docs describe those implemented capabilities instead of presenting future roadmap items as available features.
Start with Getting Started. It walks through starting the backend, creating the first admin, checking /api/yggdrasil metadata, creating a profile, and verifying texture upload and public reads.
For production, continue to Deployment Overview and Docker Deployment. Public URLs, reverse proxy headers, cached signing keys, and object storage backups are the common failure points.
Open Guides first. Normal users should read the User Guide, which follows account login, Minecraft profile creation, skin/cape management, launcher login, and common issues.
For profile names, UUIDs, renames, or deletion, go to Minecraft Profiles. For skins and capes, go to Textures.
Read Launcher Setup, then Launcher Login and Yggdrasil API. Launchers normally need this protocol root:
https://your-domain.example/api/yggdrasilLaunchers that support API Location Indication may use the site root instead. The homepage returns:
X-Authlib-Injector-API-Location: /api/yggdrasil/Start with Admin Guide and Config and Keys. Confirm public_site_url, yggdrasil_public_base_url, yggdrasil_texture_public_base_url, yggdrasil_skin_domains, and signing key rotation. Then read Audit and Tasks for token cleanup, texture consistency checks, and admin-visible audit logs.
For launcher login, server join, skin display, or signature verification issues, go directly to Troubleshooting. Short questions are covered in the FAQ.
Texture and uploaded-avatar persistence is covered in Object Storage. The available object storage backends are local, S3, and MinIO. S3/MinIO uses server-side streaming uploads and does not expose presigned uploads.
Read Docs Contributing first. These docs are for real users, not a directory index for source modules. Before adding a page, ask: what task is the reader trying to complete?
{ "code": "success", "msg": "", "data": ... }.